They include new gun games such as Gun War and top gun games such as Bullet Force, Shell Shockers, and Amazing Strange Rope Police.
Both: 3203.2 With wholly penetrating hits Note: This category should be empty. Pick a flank you think you can push the most effectively, and just roll forward. - Huge ammo capacity on both guns, will never run out of ammo on battle. With BiA: 2.344 s It used the Type 5 Chi-Ri tank chassis. - Gargantuan HP pool of 2900, 2nd highest in the entire game. Type 91 Armor Piercing Shell ★★★★ 35 10 Increases main gun critical damage by 15%. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret. 1/700 Five Star Models IJN 8cm/40 3rd Year Type AA Gun (4 set) $8.95. The Ho-Ri I was a powerful tank destroyer (gun tank) using a 105 mm cannon in place of the 75 mm gun design and an additional 37 mm gun in the front armored plate. Only a Maus is able to push it due to Type 5 Heavy being the 2nd heaviest tier 10 in the entire game. It deals less damage than the HE shells of the 60TP and E 100, while having much worse accuracy, gun handling and more notably no AP and HEAT shells whatsoever. Both and BiA: 4042.5 In this kind of matchup, you don't necessarily have to stick on a hard cover, but generally if possible, it's still better to stick on urban areas with hard cover. When affected by 100% Relaying: 825 m The 15.2 cm carries only two shells - a HE and HESH shells with alpha damage of 900, with only difference being the higher penetration of the HESH shells (192 mm vs 75 mm). FH-70 . 14-06-2019 18:16:38 ZULU, Kawasaki Type 98 water-cooled aircraft engine, max 800hp but detuned to 550hp. A new 10 cm (3.9") Type 5 (Model 1945) gun was under design at the end of the war, but no guns are known to have been completed. With 100% Crew: 782.2 m Category:Type 5 15cm AA Gun. Type 5 Chi-Ri was the most advanced Japanese medium tank, developed by the end of the war for defending Japan from the invasion. Engineers are developing new types of guns that might someday be used to launch satellites as if they were bullets. Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Very rare collectors item: 8.8 cm. - Gargantuan HP pool of 2900, 2nd highest in the entire game. 8,8cm. Even when the gun has to be fully aimed, its fast aim time, being more in line with 122-130 mm guns (or even better in some cases), allows it to aim for weakspots rather quickly. First-shot DPM: 3600 Because of this, Type 5 Heavy wants to fight up close and personal as much as possible, and to utilize its good trading capabilities, it should be placed on closed areas as much as possible. var script = document.createElement("script");
Another source states that by March 1945, a total of 5 Ho-Ri gun tanks were produced; further production was halted due to American bombing raids. This results in rather inconsistent performance - sometimes you feel pretty helpless. Both and Max Crew %: 2658 With its size and speed combined, the Type 5 Heavy is a juicy target for artillery. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. 50% Crew: 21.18 s Maximum possible: 2.318 s, With 50% Crew: 3.097 s Initially very underwhelming, the Type 5 Heavy has since received multiple buffs to its performance in various later patches. Specifically, the Type 5 Heavy has much stronger hull cheeks, terminating one of the most well-known weak points of the previous Type 4 Heavy. Imperial Japanese Army Type4(Kōki.2604-A.D.1944) 7.5cm AA Gun（四式七糎半高射砲）. Using Shell Type 2 (600 Damage): Standard Gun If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine. 50% Crew: 3078 The combination of this high HP pool and 600 alpha means that Type 5 Heavy can win trades against almost every tank in the game, assuming it is able to penetrate its every shot, with only the E 100 and 60TP being able to challenge it. The shape of the turret is slightly erroneous. - The 14 cm gun has underwhelming fully aimed dispersion, poor DPM and below-average penetration with premium rounds. 2.Over what time interval does the acceleration take place? Accepted into service in 1927, the weapon served both on land and on sea, as the secondary armament on a number of Japanese aircraft carriers and cruisers, and as the main armament on smaller ships. Sometimes, you can angle even more and expose only your front - when angled correctly, it can bounce any shell in the game. Both and Max Crew %: 4181.1, With 50% Crew: 0.619 m Even 1 tank with you is better than nothing and generally should be enough to save you from that kind of trouble. Both and BiA: 3150 In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate. Even if the Type 5 Heavy is taken down, chances are that it has already influenced the battle enough to win it. Five Star Models. One such gun can give a small object a velocity of 4.1 km/s, moving it through only 1.6 cm. It was later redesigned for anti-aircraft use, because it showed excellent results as an AA gun, with a range of 3,000 meters horizontally and 2,000 meters vertically against low flying planes. It retains the same alpha damage and penetration from the Type 4 Heavy. If your opponent doesn't respect your side armor enough, they might carelessly shoot HEAT at Type 5 Heavy's side - the spaced armor is so strong that it can bounce HEAT shells almost flat on, which can trick many players. Flak . For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. Here's the complete list of ammunition, guns and vehicles in World of Tanks. - Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock. Both and Max Crew %: 15.83 s, Standard Gun Bear in mind that although it has a good gun handling, the damage per minute and fully aimed dispersion are both still poor, so it is recommended to fully aim your shots against heavily armored targets to make the best use of its high HP pool and alpha damage.
Both and Max Crew %: 3411.1 The Ho-Ri tank destroyer is a project based on the Type 5 Chi-Ri hull. Both: 14.43 s According to several sources, no prototypes were known to have been completed, though there is at least one photograph of thethe experimental Type 5 gun tank Ho-Ri I mock-up scale model. 75% Crew: 2502.5 100% Crew: 2796 Using Shell Type 1 (900 Damage): Both and BiA: 16.52 s With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. Both: 2496 "true" : "false") + "; expires=" + d.toUTCString() + "; path=/";
According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. - Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies. It had an auto loader and the rounds are single piece. With BiA and Vents: 0.459 m Vents: 2244 However, this is natural for a super-heavy tank, and it is balanced with the fact that how powerful the Type 5 Heavy is inside a good matchup, so don't be too disappointed if you happen to perform poorly in some games. Nominal: 20 s Listed is also some of the guns captured from other countries and pressed into German service. With 100% Signal Boost: 900 m Page last modified:
Keep in mind that this doesn't work at all against AP and APCR shells, so its somewhat risky. Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes. Unlike other guns, the speed and range of AA attacks is determined by the average of all AA guns equipped across the fleet. document.cookie = "__adblocker=" + (adblocker ? Standard Gun Choose Options Add to Your List. 100% Crew: 2817 It also suffers from high penetration dropoff over the distance, making it very unwieldy at long distances. Gun and Ammunition Chart. Despite the armor being extremely thick, its also very flat, so some HEAT shells and tier 10 TDs can still penetrate it without much issues. Using Shell Type 2 (900 Damage): 75% Crew: 3393 Using Shell Type 1 (600 Damage): Theoretical Damage Per Minute 100% Crew It was intended that this gun would be a replacement for the 12 cm (4.7") 10th Year Type used on escort vessels. Standard Gun Official Designation: 40 caliber Type 88 12.7 cm Gun --- 12.7 cm/40 (5") Type 89 (Model 1929) Official Designation: 40 caliber Type 89 12.7 cm Gun: Ship Class Used On: Type 88: Submarines I.5 and I.6 Type 89: Almost all Japanese capital ships, aircraft carriers, cruisers, Matsu and Tachibana class escorts: Date Of Design ^References differ as to what ammunition was used for these weapons. From Wikimedia Commons, the free media repository. - Very frontal armor with rather small weakspots that are resistant against most low tier vehicles. To help with the increase influx of gas from the cannon during high RoF, a ventilation system was on top of the fighting compartment. Vents: 2880 Both and Max Crew %: 4311.
It includes surface based, subsurface (submarine launched), and air-based weapon systems, associated sensor systems, command and control arrangements, and passive measures (e.g. A list of firearms, launchers, and explosive ordnance found in ArmA 3. Not much is known about the Type 5. For a given set of AA guns, putting the fastest guns on the lowest-Reload ships and the slowest guns on the highest-Reload ships will maximize rate of fire. Both and BiA: 14.12 s 75% Crew: 21.63 s With 75% Crew: 3.137 s Expect premium should be shot at you - with this in mind, your best friend is your 600 alpha and 2900 HP, not your armor. Try to keep yourself close to buildings and other obstacles, so sidehugging is harder. 36 L/56 = 8,8 Zentimeter Kampfwagenkanone 36 Lange/56. Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. Only in the Mediterranean and the N… Both and Max Crew %: 3411 100% Crew: 3588.2 Rammer: 3132 IJA captured some M29 guns during Second-Sino Japanese War. Observe what shells the enemy tanks are using as well. Vents: 2879.8 With 100% Crew: 0.479 m The vehicles were reported to have eventually been destroyed or disposed of in deep lakes shortly before Japan's surrender to US forces in order to prevent their capture. With BiA: 2.719 s Both: 3204 Its poor reload and DPM makes it further more vulnerable when isolated. The premium penetration is rather underwhelming, but after the buffs, it is workable - the extra 8 mm difference is noticeably, which allows Type 5 Heavy to fight other super-heavies like E 100, Maus and other Type 5 Heavies more effectively. You can also sort the results by using the dropdown selection boxes. 100% Crew: 3717 Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them.
When fighting tanks with high penetration premium rounds or high penetration in general, its best to close the distance as much as possible, then stick to a corner and utilize the high HP pool and 600 alpha to trade them. Any tank with less than 290 mm penetration with premium rounds will have very hard time against the Type 5 Heavy. It was better than the Sherman and there were several projects, including a Chi-Ri II, if I understand it correctly (various armament variants were proposed too, including a belt-fed 75mm and an indigenous 88mm gun). 15 December '20. Unlike most other tier 10s, Type 5 Heavy doesn't come out as elited if you for some reason haven't researched 14cm gun on Type 4 Heavy (after update 1.5). Learn the penetration values of each tank, and then prioritize the targets accordingly. Nominal DPM: 2700 100% Crew: 2817 15.5 cm/60 (6.1") 3rd Year Type (Model 1914) Official Designation: 60 Caliber 3rd Year Type 15.5 cm Gun: Ship Class Used On: Mogami class (replaced 1939 to 1940) Planned for the Tone class Reused on the Yamato and Ôyodo classes: Date Of Design: 1930 (breech design dated from 1914) Date In Service: 1935: Gun Weight Play cautiously and wait for a good opportunity to peek. With 100% Crew: 0.384 m Type 5, also known as Type 2605 or as Type 5 O-Ro Kai ("improved second super-heavy"), was a mysterious super-heavy tank that was supposedly developed by Imperial Japanese Army during the World War 2. 250 rounds the following 8 files are in this category is located at category: Type Heavy. On board were usually 250 rounds used on the Type 5 did n't have the 15.2 cm - good damage. 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